It focuses on the struggle between the Empire and the Rebels that begins in the time frame between Episode III and Episode IV. Apple iPhone 12 … Tyber Zaan, a crime lord, is freed from prison and creates an empire of crime and destruction named after himself. Star Wars Empire at War: From the lives of soldiers to the deaths of planets, you are the supreme galactic commander. Star Wars: Empire at War: Forces of Corruption - Forces of Corruption is a great addition to the Empire at War saga thanks to an interesting new faction that offers up a different way to conquer the galaxy. Can I Run it? Star Wars: Empire at War is a real-time strategy game set in the galaxy far far away. The Empire is fundamentally different than the Alliance when it comes to strategy. star wars empire at war is echt onwijs gaaf! Star Wars: Empire at War (often abbreviated as EaW) is a Star Wars RTS (Real time strategy game).
More soon.Ĭlose Combat Cross of Iron 1 Close Combat Gatheway to Caen 2 Close Combat IV 5 Close Combat Last Stand Arnhem 6 Close Combat Star Wars 2 Close Combat The Bloody First 12 Close Combat V 18 Close Combat V 1944 1 Close Combat V 1946 5 Close Combat V Ardennes Offensive 3 Close Combat WAR 7 Close Combat: The Longest Day 2 EAW Alliance 1 EAW-FOC 19 EAW/FOC Mod tools 6 EAW/FOC Patches/Fixes 4 Evillejedi OBJ packs 5 FOC Alliance 4.7b 2 FOC Alliance 8.0X GOG Gold 1 FOC Alliance Clone Wars 0.5 Beta 1 FOC Alliance Older 7.Imperial Star Destroyer: Mon Calamari Cruiser: Frigates.
The new improves can be made fast but first I need free time for this.Īs you can see, three FBCH can make some of trouble but they are defeated. From TOS, I improved all the starships only from the Federation. I use these TMP units as enemies because by the moment I have not improved more units from TMP era. ? The several Phasers from the Battleship convert my FBCH in dust very fast.
At least controlled by the AI.Ĭontrolled by me the FBCH is even worse. Even with its abilities, it is not very good. In the mod, weapons are divided at light/medium/heavy, space stations can have heavier weapons. A powerful unit but less powerful, a class Heavy Battlecruiser. Time to test the TMP Battleship vs a less powerful unit. They rotate, they have firing arcs and they recharge, by this reason, you must move your ship around the enemy if you want maximize the number of shots from your ship in the enemy.
In these battles 1 vs 1, you will not note nothing too different but the Phasers are turrets with movement, with a small difference, you will not see the turret but it runs a turret. What about phasers? if you take a look, they make moderate damage but clearly they have firing arcs and you must move the unit searching increase your shots. Of course in a battle with more units, it will be different. But as you can see, you can avoid some of them because the proyectiles fired by them will not pursue you and these units are fast. However, abilities are the key wining many times. However, the blast continues being very powerful because these ships are small and one impact can damage most of the starship. The TOS Battleship can win if you avoid most of the enemy blast and you get good shots in the hardpoints from the enemy ship. You can watch how there is clearly a improve.
Test II, this time without manual abilities and only with the automatic torpedoes blast but with several improves in weapons damage. But the automatic abilities as the proton torpedoes blast makes too damage. Test one, clearly the abilities are important. Two starships from different eras and by this reason, the TMP Battleship must be most powerful than the TOS Battleship but how much? Two Battleships, the one from TMP and the one from TOS. Here I have recorded the special battles used to improve weapons. There will be a lot of changes in the abilities and weapons. Yes, I will add a better balance in weapons. I will see later what the ground part requires. In fact, these additions will be in all the space models from the mod. They are exactly some of the models from the mod Trek Wars but with a lot of additions as by example, death animations, damage effects, lights, weapons, turrets, yes turrets ? and more, much more. Yes, I will be adding TNG units the next weeks. I will continue adding content but slowly.Ībout the Star Trek mod itself, I will change a bit the name because the mod will add units from TOS, TMP and TNG eras. Anyway, the Star Wars mod is in a time where I want more improve everything than continue adding content. By this reason, I will be making more from the Star Trek mod the next weeks. This is time to diversify and divide my time modding in more proyects.